Not only is there not a need to do old content it is stupidly easy to do when doing it. It is built to be moved on from and forgotten. Heck a lot of the time it is taken out of the game once we get past an expansion. There is no need to do any of the old content. Now you can’t even finish a story line once hitting 50 you’re physically teleported to the current stuff. I think this is a valid worry to have as they’ve already sacrificed a lot of the new player experience years ago by just zipping through the main content of the prior expansions. : I worry the new player experience will be ignored for another several years or until the death of the game.
Requesting a relatively small feature now which provides quantitative justification for more extensive future changes seems like as good a strategy for negotiating with Blizzard. A feedback system could raise the skill floor over time, lowering the risk of tuning levelling content more aggressively. I imagine they see it as a risk with little reward. I do not see Blizzard changing the difficulty of levelling outright. Haven’t seen anyone claim that it is ‘fun’. A common theme in this thread is that the difficulty of open world content, as you mentioned, is very low. I agree with this in the context of those games, but as someone mentioned earlier the learning curve between difficult content and levelling content is a ‘sheer cliff’ in WoW.įurther, I imagine FFVII on Normal is still fun. How would you feel about Blizzard more strongly encouraging players to join a guild, especially new players? Something simple, like a few more prompts to use the guild finder while levelling.Įdit: Just read the edit about FFVII and others and wanted to comment. A good guild with positive helpful players (and they do exist, I know because I’m in one) will do so much more to help a struggling player than any kind of canned feedback from the game. I know that’s a cliche response every time that a post about game difficulty comes up, but that’s because it’s simply true. Now if you are a new player, or a struggling player, who wants to get positive, constructive feedback, help, training, etc… there is a simple solution.
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Now if someone is just looking for info on how some mechanics work, class rotations, specs, gear, etc, well, the internet is full to the brim with info on all of these subjects that is very straightforward and easy to understand - I’ve myself gotten much benefit from these resources myself. Good luck taking him down without doing research and dying many times. If you don’t believe me go kill Lingering Will in Kingdom Hearts 2 (the “proper” way, that is, not the terrain exploit). And there are some bosses in the high difficulty levels of many RPGs from the last 10 years that are every bit as difficult to learn and beat as anything in WoW. There’s no in-game feedback but there are other resources you can use.
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But if you want to beat the game on the highest difficulty setting, do all the optional hard bosses, etc, you are going to have to do your homework and know how to get the maximum use of your characters’ abilities and gear. Now if you play that on normal difficulty you can see 100% of the content in the game without really knowing all the abilities of the “class” (read character and materia build) you are playing at that time. I’ll take a recent example - Final Fantasy VII Remake which I played in 2020.
In a sense, in this regard, WoW is not that much different than a console RPG. But those are opportunities for learning and improvement and can be overcome eventually with relatively little “homework” on the part of the player. Now that doesn’t mean there won’t be mistakes, failures, and deaths. Note that I said up to a certain point - pretty much anything in the open world except world bosses, and all normal and heroic dungeons are, to be honest, easy, as are lower levels of Torghast. Up to a certain level, all content in Shadowlands is relatively easy and can be soloed or easily pugged. While I understand the point I have to disagree. I understand the point that the OP was trying to make way back at the start of this thread, or at least I think I do, that new players should have in-game feedback to help them improve.